The Outer Worlds Review

RPG fans have been blessed throughout this generation with great games of its kind. Without thinking much, I remember The Witcher 3, Persona 5, Dragon Quest XI, Dragon Age Inquisition, Bloodborne, and Fallout 4. These are all games within the same genre but offering very different experiences. In the final stretch of this generation, Obsidian gave us another excellent example of the RPG genre. It is a game that hits the cornerstones that make this genre so appealing and diverse. Obsidian has a long experience of making RPGs. Since the studio was founded in 2003, producing RPGs has been the focus of the studio. They started with KOTOR 2: Sith Lords and Neverwinter Nights 2, went through Fallout New Vegas to South Park: The Stick of Truth, culminating in Pillars of Eternity and Tiranny. All these games were,

What is The Outer Worlds?

Just saying that The Outer Worlds is an RPG is a very vague description. Obsidian’s new game takes place in first person with a futuristic sci-fi scenario. In this scenario, humanity has managed to extend its domain beyond planet earth and colonize other planets in the galaxy. Your character wakes up from a long cryogenic sleep, discovering a society dominated by a wicked organization that enslaves the lower classes of society to continue pampering the rich and the powerful. Despite this origin story that will be common to all players who venture into Outer Worlds, your character is an empty casing in which your choices will shape your identity. Due to the enormous freedom you have to make different decisions, I quickly felt like the character,

How vast is your freedom in The Outer Worlds? Well, you can kill every NPC you feel like. Yes, you can even kill characters that are central to some quests. Creating a game with this level of freedom is a complex task, but Obsidian has the experience to do so. All the artificial barriers you normally encounter in other games do not exist here. It is highly satisfying not only for the enormous freedom you have, but for the feeling that you are not being guided by a certain path that has already been pre-set by the producers. Who traces the fate of your character in The Outer Worlds is you and no one else.

An interplanetary story

Once you gain access to the modest Fallible ship, you can travel to other planets in The Outer Worlds solar system. On each planet you will find several quests from people who need help with something. One of the game’s triumphs is that these quests come in a natural and well-framed way. You never feel that you are fetching or that certain quests are just rubble. The dialogues of the many NPCs you can interact with are well structured and thoughtful, to the point that you can empathize with what is being asked of you. But you can also take on the perspective of a space pirate and try to make the most of everything you are asked for, remembered through dialogue options that your time is not free or by using lies to manipulate people.

In every quest, whether small or large, there are always several decisions / choices to make. It all depends on you! You can choose to do social justice, be a manipulator, a killer or someone who simply tries to make the most of every situation. Customizing your character through the points you earn each time you level up also gives you access to new options. There are many skills you can invest in to make your character fit for this space oligarchy-like society. You can be a pacifist or someone who attacks first and asks later. You have no infinite freedom because this is impossible in a video game, but within the limits of this format you can do whatever you feel like. This is so much fun.

One of the skills you can invest in is dialogue, which increases your ability to lie, persuade and threaten. Other skills are leadership, stealth, technology, defense, melee and firearms. Stealth and technology skills also influence what you can do. For example, you need a high level of stealth to break down doors and safes. To unlock some answers during the dialogs, you need a certain level of technology. The remaining skills relate to combat. The greater your melee ability, the more damage you will do to weapons such as blades and sledgehammers.

How does The Outer Worlds combat work?

In action, Obsidian RPG is basically a first person shooter game. You’ll find a good range of weapons you can use, whether swords, pistols, shotguns, flamethrowers and machine guns. In this adventure you won’t be alone! Throughout history you can recruit companions to the Fallible that you can take with you on missions. Both your character and his companions have access to space skills. The character you control, who has spent so long in cryogenic sleep, sees things temporarily in slow motion. When you activate this ability, you can aim at specific parts of the opponents, and when you hit one of them, the effect will be different. It is basically similar system with the Fallout saga VATS. If you hit an enemy’s leg when the slow motion effect is activated, it will be on its knees for a while. If you point at the head, it will be blind. If you point at one arm, a break up can happen.

“Obsidian RPG is basically a first person shooter game”

Your teammates also have access to special abilities and there are buttons to activate them to your liking (keep in mind that there is always a cooldown period ). That is, you do not directly control your mates – you can always have two with you – but you determine when their abilities are used. It turns out to be a system similar to the one we’ve seen in Mass Effect (if you play a lot of RPGs, you’ll notice that Obsidian has sought inspiration from various games to make The Outer Worlds). For the rest, namely the equipped weapons and armor, it is also you who control. So if you want your teammates to stay alive in combat, be sure to keep updating your equipment regularly.

In gameplay, don’t think it’s as fluid as a Call of Duty or Destiny, but it’s well done. It’s easy to point where we want it and the different weapon archetypes give a different feel when fired. One detail that I found fantastic is how your actions can permanently damage the character. If you constantly throw yourself from high places, your character will be permanently penalized for some abilities. If you use too many painkillers, you will become addicted and again have penalties in your skill statistics.

“Your actions may cause permanent damage to the character”

A deep but easy to assimilate RPG

Starting to play an RPG is always a scary experience. These games are usually complex and require a lot of time to adapt. The Outer Worlds also has a phase of assimilation of mechanics and the game world, but is surprisingly short. Despite being a deep and complex RPG, allowing you to customize your character and build in many ways”One thing I haven’t mentioned yet is that you can change weapons and armor with modifications,” I absorbed and internalized all of this very quickly. The way the game is presented to the player is simple and effective. The same goes for the story. There are no kinematics, only dialogues and interactions. There is no attempt to beautify what is happening, The Outer Worlds is a raw game in which your actions and those of others speak for themselves.

There are many sidequests to perform, but despite this, The Outer Worlds is not a very long game, at least for an RPG. In our case, we finished 13 hours 38 minutes on the game clock. We do not rush to the end of the story at all. We explore the world at our own pace and always take advantage of every opportunity to interact with NPCs looking for new sidequests. What we used a lot was the fast trips inside the planets (which are unlocked as soon as you discover an important site). Perhaps this has slightly shortened longevity. However, we do not feel that the game was too short or too late. We are only slightly disappointed that in the end, instead of a cinematic, only a set of narrated images passes.

The Outer Worlds Review – The Verdict

All RPGs should aspire to be more like The Outer Worlds. There are minor flaws, such as the lack of prettier graphics and the abusive amount of loot you find anywhere (really exaggerated!), But what really matters, the new Obsidian RPG is a delightful experience for those who like it. . It’s the ideal game for those who want the freedom to do anything they want!

The player has a huge freedom
Attractive and interactive story in spaceNo uninteresting sidequestsDeep Customization SystemGood gameplay for an RPG
There are RPGs with more awesome graphicsThe loot is so much that it becomes irrelevant

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