I want to play Overwatch 2 Story Missions and what I tried at BizzCon 2019 encouraged me a lot.
Finally Blizzard can advance the history of Overwatch instead of simply defining its background, and now it can do so in the game itself. Moreover, there is finally a significant part of the game without temporary limitation and without competition. We have been able to test what Blizzard can do with PvE Files events, but Overwatch 2 takes PvE to the next level.
The PvE has two parts: History Missions and Hero Missions. The Heroes could not be played in BlizzCon, but they were described as replayable missions in the style of the Devil’s Adventure Mode 3.
In Heroes Missions you choose a character from the full squad and raise your level heroes. When you reach levels 1, 10 and 20 you can choose a Talent.
Tracer Talents, for example, are these:
- Level 1: Adaptive Recharge – Pulse Guns are reloaded when using any skill, or:
- Level 1: Chain Reaction – The Pulse Bomb causes secondary explosions in enemies that are damaged
- Level 10: Flash – Using Translation through enemies hurts them, or:
- Level 10: Retrospective – Regression causes damage to all recently damaged enemies
- Level 20: Vortex – enemies are attracted to the Regression point and are trapped, or:
- Level 20: Quick Deaths – Mortal hits reduce the waiting time for skills
Other characters’ Talents include Reinhardt’s Epicenter, which causes Earthquake to move in all directions; Guide of Sojiro, which makes Hanzo can imitate Yondu in Guardians of the Galaxy by shooting an arrow that hits anyone who has been detected by the Sonic Arrow; o Snowball Effect, which turns Mei into an ice block after using Cryonics, allowing them to collide with enemies and knock them down.
In addition to the Talents, it seems that the heroes will be stronger as they rise in levels. “Like when you play WoW or Diablo, when you level up your characters are more powerful, survive longer and can do more damage,” said game director Jeff Kaplan at the Overwatch round table at BlizzCon .
Precisely because they are increasingly powerful, the progression does not shift to player vs. player Overwatch modes. “Talents or progression, or things like that, will not reach the competitive part of the game,” said Kaplan. “We are not going to make my Tracer more powerful than your Tracer. We want it to remain a fair playing field.”
Originally, the progression was going to be only for the Hero Missions, but Blizzard put it in the BlizzCon History Missions to show it and apparently the team liked it, so they are considering keeping it.
History Missions, on the other hand, are experiences directed with specific characters. The mission of Rio de Janeiro in BlizzCon included Mei, Lucio, Tracer and Reinhardt. The reason for the limitation of characters is that they will have their own kinematic introductions and conclusions with the game engine, personalized voice lines in each mission and fighting against final bosses.
As expected, Lucio plays a great role in the mission of Rio de Janeiro, being from that part of the world, and we could even take a look at his house (with a framed box of Luci-Ohs on the wall).
From there we had to fight for the streets of Rio de Janeiro (a map twice as large as those of the original Overwatch) against the forces of Null Sector. There was carnaza besides harder enemies, some of them flying and others terrestrial. By joining everyone becomes a great challenge. If you die, your friends can revive you, and if you disappear, you can try again.
Another novelty in the History Missions are the power-ups, which you can pick up along the way. There are grenades, turrets and shields among others, and there are different versions with different power and rarity. I wasted my turret but it didn’t seem to matter too much; I am not so clear that the same thing would have happened in expert difficulty.
we liked the Story Mode. It reminded me of Destiny’s missions, although faster and with a more cheerful tone, and I love Overwatch heroes, especially with their new and spectacular abilities.
I also loved seeing more facets of the characters, both in the introductions and in the conclusions, in addition to their conversations during the level, especially Lucio who had long deserved something more important.
But not only will we follow the Overwatch team of good guys, but the bad guys like Junkrat or Roadhog could have their own missions.
“We have an incredible diversity of heroes in the game that provide many opportunities to show different perspectives and different stories, and we are very excited about it,” executive producer Chacko Sonny told me in an interview.
“We wouldn’t have worked so hard to create these interesting characters if we didn’t think it was something we wanted to do.”
The appearance of the characters for Overwatch 2 has also been updated, and you can compare the before and after on the Overwatch website with a slider, although the truth is that facial changes are not fully appreciated, to which special has been given Attention.
In Overwatch 2 the faces are much more expressive, an essential aspect since Blizzard is going to tell the story with the game engine.
In addition Blizzard has completely improved the HUD in Overwatch 2 in order to show you only what you need to see. In fact, it seems that the entire interface has been redesigned.
The Hero Missions and History Missions are the great novelties of Overwatch 2, but a new mode called “Push” was also announced. It is the first new main game mode since launch and will even be played in the Professional Overwatch League.
Push is a tug of war (in fact, Kaplan called it “tug of war” internally) in which the rope is a robot for which both teams fight.
When you are in control of the robot, a marker moves for you, but if the other team arrives and kills you, the robot passes by its side and the marker begins to move for them, and also moves surprisingly fast, advancing at full speed Little by little you say goodbye.
I played a round of Push and it’s fast fun with good rhythm.
There is no option to play defensively as in other modes, and the most maneuverable and ability to flank with especially useful heroes. Blizzard has designed it with this objective to break the defensive bubbles that form in other competitive modes.
Push will reach both Overwatch 1 and Overwatch 2, but it is not clear when.