In recent years the exploration of scenarios seems to have gained value on its own, without the need to be tied to other elements such as combat to be valid. There are games that work for the satisfaction generated by discovering new horizons, reaching inaccessible places or finding a small corner that many people will pass by. The title at hand seemed to be clear about the interest generated by these types of proposals, but he has not dared to take it to its final consequences.
Lost Ember is starring a wolf that wakes up next to a spirit that is unable to remember who it was in life, but that identifies the wolf as the reincarnation of a deceased person. Together they will travel through abandoned places reconstructing the history of the Yanrana civilization, which inhabited these lands in the past, and completing their own stories along the way in search of a path to the beyond.
The plot is simple and would work great as an excuse to launch us into the adventure, but the game insists on stopping the action again and again to try to pack the story through flashbacks , and the plot is so predictable that in the first hour and The final turn is guessed. Perhaps the thing would improve if the interpretation of the spirit that accompanies us was not so flat and had lines of dialogue as numerous as boring.
The fixation of Lost Ember for its history is somewhat incomprehensible, because it takes away from an exploration that is, by far, the most entertaining part of the adventure. It has some nice scenarios to go, loaded with hidden collectibles as soon as we dedicate ourselves to investigate on our own. The game shows its best face when it leaves us loose on an open stage and allows us to experiment with different animals, because although our main role is that of wolf, throughout the adventure we can change different animals: hummingbirds, fish , geese, bison, etc. Each of them has its own peculiarities (speed, method of movement, unique abilities …) that contribute some variety to progress and exploration,
But there are not too many puzzles that require changing animals; when we have to change it is because there is a very obvious obstacle that we do not even have to think about, and almost always with the animal we can change next to. You just have to eat your head a little to access the secret collectibles, some with fun tributes to other games.
The scenarios could also be required more: at the beginning we are promised a level of interaction with the environment that is then much more limited. It is not decided between holding hands and letting us get lost altogether; they are moderately linear, but they are not always able to correctly convey where we have to go or what we have to do. It is something that affects the pace of progress in history, but it works great when it comes to hiding collectibles.
The version we have analyzed (PlayStation 4 standard) presents many technical problems of output: drastic frame-rate drops, the occasional serious problem with the camera and we have even had to restart the game several times from a control point because we have got locked inside a wall Nothing that prevented us from finishing the adventure, but whoever is interested in playing it would do well to wait for a couple of patches to be released.
Lost Ember works as a relaxed adventure, but it also suggests ideas that could make it a more interesting title. He devotes too much strength to a story that remains more than he adds instead of giving more weight to the pleasant exploration of his scenarios and the variety of actions with the animals we control. Despite his technical problems it can be an entertaining title to dedicate an afternoon, maybe something else to find all his secrets, but he hardly leaves.