Superdata has published its annual gaming report on digital video game sales.
The data from the consultancy point to the fact that this year the digital sector generated 120.1 billion dollars, 4% more than in 2018. 4 out of every 5 dollars in digital game sales came from F2P games.
Fortnite was again the game that generated the most revenue, although it declined from last year: it went from 2.4 billion dollars to 1.800, although the consultant highlights its ability to generate more money than games with a larger user base like LoL. The leading premium game was FIFA 19 with 786 million.
The division by platforms is 64,400M in smartphones, 29,600M in PC and 15,400M in consoles. To this we must add 6,500M generated by streaming platforms (Twitch, YouTube, Mixer and Facebook) and 6,300M in virtual and augmented reality. The sum gives slightly more than 122M, since some titles compute in more than one category (Pokémon GO counts on smartphones and AR), but it has been corrected for the final result.
Superdata forecasts for 2020 point to another 4% rise, with special emphasis on the growth of premium games thanks to releases such as Cyberpunk 2077 or The Last of Us Part 2.
These were the 10 games that generated the most digital revenue in 2019:
- Fortnite – 1.8 billion
- Dungeon Fighter Online – 1.6 billion
- Honor of Kings – 1.6 billion
- League of Legends – 1.5 billion
- Candy Crush Saga – 1.5 billion
- Pokémon GO – 1.4 billion
- Crossfire – 1.4 billion
- FATE / Grand Order – 1.2 billion
- Game for Peace – 1.2 billion
- Last Shelter: Survival – 1,100 million